Wednesday, December 19, 2012

Ragnar has gone all Frankenstein

Hi guys, 

So it seems Ragnar has gone all Frankenstein, as he has been screaming: "It's ALIVE!" all day. I think he spend just a little too much time in the between. Either that or has been drinking too much Androgan Stone-liquor again. I should also mention that he claimed he has been to Macuria. He was saying things like "I walked in it" and so on. After that things got even weirder as he started talking about "early days and progress". Can you make any sense of what he is talking about?

#DreamfallChapters

Don't believe me? Click here to see for yourself. That's all I have for you guys, as always, don't forget to check back as new info appears.

 
-WorldsReunited

Saturday, December 15, 2012

Polygon Article on Dreamfall Chapters


Hi guys, 

So Polygon posted on amazing interview on Dreamfall Chapter yesterday and boy does our future look WATI-bright!

 
The article starts with a reassurances that there are in fact three playable characters in Dreamfall Chapter, joined by familiar faces from the other two games, but that's not all. Right after that it is revealed that Zoe will in fact return, alongisde those three playable characters, however she will have changed drastically since Dreamfall. Ragnar says: "(...) she won't be the same Zoë we met in Dreamfall. Like all of our characters, she will have grown and evolved, and Dreamfall Chapters is going to take some daring twists and trusn. Birth, life, death- it's about all of those things, and no one is safe from life. Growing up isn't easy, and Zoë will understand this better than most."
 
So it seems like Ragnar treated Zoë as a non-playable character in the interview. Since he said that either Zoë or April would be a play-able character, so does that mean April will be one of the big three?


 
Ragnar also revealed that they were planning on releasing Dreamfall Chapters about 3 or 4 years after Dreamfall, but that obviously didn't happen. He then apologizes to us for letting us wait for this long, which I think is a really nice gesture. We forgive you Ragnar, now get back to Dreamfall Chapters and work on the prototype!

Ragnar also reveals that Dreamfall Chapters will have a diffrend art style than TLJ and Dreamfall and he says it will reflect a particular narrative and thematic evolution in the game. He also claims that the mechanics and combat are an improvement over what we saw in Dreamfall. He talks about the focus field which he didn't like (and neither did I), and the clunky controls (those were his own word). He claims that with chapters they are doing something a lot more intuitive and that the current prototype already feels a lot better. This all sounds very nice, but... didn't Ragnar say they would drop combat altogether? So why mention it as being improved in Dreamfall Chapters? I hope this'll end well... but I have Faith/faith.


The next paragraph is really interesting as it talks about the structure of Dreamfall Chapters' story. Ragnar reassures us again that the game will not be episodic, but instead the game will be divided into three "books". Each of those books will be themed around a season and phase of life, beginning in spring and ending in winter. He also says that the game's story will cover a period of just over a year. If Ragnar's comments about the game starting after Dreamfall (and maybe even rewinding a bit) are still relevant, we have a fairly good impression of the time the game will cover.
 

 
Ragnar once again proves that he can make games like no one else can saying that Dreamfall Chapters will explore themes of growth and change. He also says that chapters will grow throughout the game, which will affect the title's mechanics, while each book in the game will emphasize differend aspects of these themes, and thus have different mechanics, eacht book will play and feel a little different. He then talks about the passge of time, a subject that he claims to be fascinated by. He says that Chapters will explore what it (the passage of time) does with us, how people evolve, and how they stay the same. I cannot possibly tell you have excited I was after reading this. It seems like Dreamfall Chapters will be a very, very unique game indeed! Good job Ragnar, we know you can do it!

While writing this interview I was looking at the next passage and I couldn't really decide what to add in the blog post, so I figured I'd just quote the whole thing: "It's really a game about growing up, growing into your role, into yourself. I think it's a theme we can all relate to. We're going through that, all of us. Learning to comfortable with who we are and where we're at in life. That's hard to do. I struggle with that myself, and that's why it's an important story to tell, and a theme that will resonate well with everyone playing the game. I believe. I hope." The reason why I decided just to quote the whole thing is because it shows what makes Ragnar's games so great: they touch on themes that other games don't and they dare to be different in a time where shooters and action games rule the market. Dreamfall and TLJ were great stories with characters that I could relate to on an emotional level and I think Dreamfall Chapters will be the same, and maybe even better.


After that Ragnar takes a little break from talking about Dreamfall Chapters and he once again makes a refference to The Longest Journey 2 saying that Dreamfalll Chapters will be the last game in the Dreamfall series, but it probably won't be the last game in the Longest Journey saga. He promisses that the team plans to resolve all (and if not then most) of the cliffhanger from Dreamfall, but may leave some things unexplored, such as what happened in the period that takes place between Dreamfall and The Longest Journey, and the whole "War of the Balance" thing mentioned at the end of The Longest Journey.


 
I found the part of the interview that comes after this to be very reassuring. One problem a lot of people had with Dreamfall is that it felt a lot more scripted and less natural than The Longest Journey did. Ragnar says that while they know the general character arcs and the major beats there also is a lot of room to write something fresh and new. There is room to re-invent, to re-imagine. Just like he did with Dreamfall, he once again mentioned that by now they have changed as writers and designer, and as people. They have grown and that will affect the game.

In the next part Ragnar takes back a step and talks about hte game itself. He says that they plan and expect to get most of the original voice-actors back. He also promises that if they need to re-cast any character they will strive to get some of the best voices in the industry to voice them. He then shows us how important it is that we help him with funding Chapters saying: crowdfunding is probably the only way Dreamfall Chapters is ever going to see the light of day.

He then talks about starting his own studio. He says that he knew he couldn't make Dreamfall Chapters at Funcom because the game did not fit in with Funcom's online-only focus. He then talks about some of the obstacles along the way (aka The Secret World, no hate intended as I love the game). He also says that traditional publishing methods have not been ruled out, but he believes that route would slow the development of the game and create new complication. He adds that he hopes he doesn't have to, and the same goes for me. Ragnar and his team really need full control on this project and they need to be able to do whatever they want.



After that there is a short part on the studio itself. Ragnar says that by the end of 2013 the team will expand to 17 or 18 employees. The article also mention that the name Red Thread Studios is a play on the term "red herring" and a reference to the thematic thread that will run through the studio's games, along with having Ragnar’s initials (RT), right? The interview ends with Ragnar talking about the beauty and freedom of having your own studio before ending with: "I really feel the time has come for me to go back to working with smaller teams and the sort of collaboration I enjoyed during my first decade of making games, 15, 20 people tops. Everyone doing a big of everything. Being able to actually make a contribution instea of spending my days in meetings and putting out fires, and never really connecting with people. Getting to be more hands on. Parhaps also leaving my comfort zone. Well defintely that."
 
And that's it. Thanks to Polygon for this amazing interview. Thanks for Rangar for being epic. Thanks to Iamsteve for bringer this my attention. Don't forget to check back as new info appears.

 
-WorldsReunited

Thursday, December 13, 2012

Light in the Darkness


Hi guys, 

So Ragnar posted this picture on his twitter in this dark time of media silence, behold the logo of Dreamfall Chapters with the Red Thread logo right below it:


Other then that news has been incredibly slow, just like Ragnar prommised. I have sometime else I want to tallk about though: The Secret World has gone Buy-2-Play!! So the people that told me they wont play the game because of the sub now have no reason left not to play it. ;)

Anyway I am going back to The Secret World now and I will keep you guys updated as new information appears (meaning as soon as Ragnar tweets again).

-WorldsReunited